You could tell a Star Trek story without Starfleet. It's a big tent, in which you can tell a lot of different kinds of stories. What do you consider the essential elements of Star Trek that you have to include for it to be a Star Trek story?ĭM: Since it first went on the air about 55 years ago, the Star Trek universe has grown into an incredibly vast and rich tapestry. We want to make a Star Trek game that only we can make. We've made many story-focused games together, and have a lot of experience adapting different IPs into an interactive medium. Kent Mudle, cinematic director: We did our research of course, but the kind of game we're making is based on the unique strengths of our team. And ultimately, that experience has a greater impact on this game than something else that came before. But we also put a lot of stock in our experience making this very specific type of game, and knowing what it takes "under the hood" (or down in engineering, if you will) to craft a compelling interactive story. You need to understand what makes a franchise special, so you don't just end up with something that superficially looks like the IP, but doesn't feel like it. We did a lot of research before beginning development on Star Trek: Resurgence – it's a critical part of the process of making a good licensed game. Signup for the mailing list and follow our Twitter feed to learn more.DM: It's certainly important to know what else is out there. Star Trek: Resurgence is a single player experience without microtransactions, DLC, NFT’s or other additional monetization models. Multiplayer? Microtransactions? NFTs? Other questions? Star Trek: Resurgence is being developed and published independently in partnership with Epic Games under license from ViacomCBS. Star Trek: Resurgence is proudly being built using Epic’s Unreal engine and Beanie™, our interactive screenwriting system and narrative engine. Star Trek: Resurgence is a single, large story that will be able entirely available upon release. Star Trek: Resurgence will be familiar to fans of Telltale’s unique style of gameplay, but it also brings some welcome additions and refinements from Dramatic Labs. Star Trek: Resurgence is created by Dramatic Labs, an independent collaboration of 20+ former Telltale writers, developers, designers, artists, and producers. Stay tuned for more info! Who's making it? Star Trek: Resurgence features an all new crew on an all new starship, but also includes characters that are fan favorites. Star Trek: Resurgence is set in the year 2380, in the era immediately following the Star Trek: The Next Generation feature films. Star Trek: Resurgence follows two principal characters through a single epic story, with gameplay switching between the characters, similar to Telltale’s Game of Thrones or Tales from the Borderlands. Dialog-driven role-playing is presented in a playable cinematic format. 1st or 3rd person?ĭirect control of player movement in Star Trek: Resurgence uses a 3rd person “over the shoulder” camera. Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics. Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration.
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